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A wireless repeater is a wireless networking device that is used to extend the range of a wireless router. A repeater receives wireless signals and amplifies the strength of the signals, and then re-emits them. The strength of the signal can be increased by placing a repeater between the router and the computer connected to the router. Microwave is an effective type of wireless data transmission that transfers information using two separate methods. One method which is used to transmit data through the wireless media of a microwave is the satellite method that transmits information via a satellite that orbits 22, miles above the Earth.

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Stations on the ground send and receive data signals to and from the satellite with a frequency ranging from 11 GHz to 14 GHz and with a transmission speed of 1 Mbps to 10 Mbps. Another method is a terrestrial method, in which two microwave towers with a clear line of sight between them are used ensuring no obstacles to disrupt that line of sight. For the purpose of privacy, it is used often. Infrared is a media transmission system that transmits data signals through light emitting diodes LEDs or Lasers. Infrared is an electromagnetic energy at a wavelength which is longer than that of the red light.

The information cannot be travelled through obstacles in an infrared system, but can be inhibited by light. One type of infrared is the point to point system in which transmission is possible between two points limited to a range and line of sight. The signal frequency to transmit in a point to point system is GHz to 1, terahertz THz , and the speed ranges from Kbps to 16 Mbps. Another method of transmission of infrared includes the broadcast system — and, in this method, a reflective material or a transmission unit amplifies and retransmits a data signal to several other units.

The normal frequency of an infrared broadcast system is GHz to 1, THz with a limited speed of 1 Mbps. The radio system is one type of wireless data transmission, and it is a wireless media that transfers data by carrying electromagnetic waves with low frequencies to distant locations through an electrical conductor and an antenna.


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Ham radio enthusiasts share information and serve as emergency communication aids during disasters with their powerful amateur broadcasting equipment and can even communicate digital data over the radio spectrum. The transmission frequency for information transmitted through a radio system ranges from 10 kilohertz kHz to 1 gigahertz GHz , and the frequencies are regulated by the Federal Communications Commission FCC. The evolution of cellular networks is enumerated by generations.

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Many different users communicate across a single frequency band through Cellular and cordless phones. Cellular and cordless phones are two more examples of devices that make use of wireless signals. Cordless phones have a limited range but cell phones typically have a much larger range than the local wireless networks since cell phone use large telecommunication towers to provide cell phone coverage. Anything that uses radio signals to communicate can be considered as a wireless device.


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Common devices such as garage door openers, baby monitors, certain video game consoles and walkie-talkies make use of wireless technology. Thus, Wireless networks are one of the fastest growing technologies in telecommunications market. Radio, Mobiles, Internet, etc. The information provided in this article will be helpful to the viewers.

Get answers from the online tech support now, or contact us by commenting below. Your email address will not be published. Wireless Communication.

Advanced Video Communications Over Wireless Networks

Types of Communication Technologies. Wireless Networking.


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Wireless Networking WiFI. Bluetooth Technology. Zigbee Technology.

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The design and capabilities of the mobile devices and the services being offered reflect the increase in multimedia usage in the wireless setting. Applications that are in the process of becoming essential to users include video telephony, gaming, or TV broadcasting.

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This trend creates great opportunities for identifying new wireless multimedia applications, and for developing advanced systems and algorithms to support these applications. Given the nature of the channel and of the mobile devices, topics such as scalable multimedia coding, error resilience, and energy-efficient operation are of great importance. The papers in this issue focus on state-of-the-art research on several aspects of wireless multimedia communications. The first paper of R. Razavi et al. The scheme is based on 1 the content type at the video frame level and 2 the content importance at the macroblock level, to reduce the impact of radio frequency noise and interference.

Because the bit-rate of the protected data is reduced, the paper proposes buffer management to reduce the risk of buffer overflow. Unequal protection in Bluetooth streaming is shown to achieve a significant improvement in delivered video quality over the best fixed bit-rate schemes according to cross-traffic conditions. In terms of delivered video quality, the proposed UEP scheme also consistently outperforms a classic Bluetooth CQDDR scheme in which the data rate is adjusted according to channel conditions, though without consideration of packet content. The paper demonstrates that an unequal protection scheme ought to be dynamic, as the content importance characteristics change within a video sequence.

The scheme introduced accounts for a varying ratio of frame-type sizes and of intracoded macroblocks arising from the occurrence of scene changes, rapid motion, camera pans, zooms, and so forth. The second paper by S. Gupta et al. WLANs were initially set up to handle bursty non-real-time type of data traffic. Therefore, the wireless access protocols initially defined are not suitable for voice traffic.

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Subsequently, updates in the standard have been made to provision for QoS requirements of data, especially for real time traffic of voice and video data. However, despite these updates, transmitting voice traffic over WLAN does not utilize the available bandwidth BW efficiently, and the number of simultaneous calls supported in practice is significantly lower than what the BW figures would suggest. Several modifications have been proposed to improve the call capacity, and recently the isochronous coordination function ICF was introduced to mitigate the problem of low call capacity.

In this paper, the authors propose a modified ICF which further improves the performance in terms of the call capacity. The proposed scheme uses multiplexing and multicasting in the downlink to substantially increase the call capacity. In the third paper, D.

Nursimlo et al. This integrated approach is based on the context of the applications utilized. Furthermore, to reduce system redundancies and signaling loads, several functionalities of FMIPv6 and SIP have been integrated to optimise the integrated mobility scheme. The proposed scheme aims at reducing the handover latency and packet loss for an ongoing real-time traffic. Using ns-2 simulation, the authors demonstrate that the proposed mobility architecture achieves lower handover delay and less packet loss than using either FMIPv6 or SIP and hence presents a powerful handover mobility scheme for next-generation IP-based wireless systems.

In the fourth paper, A. Fernandez-Duran et al. The raise of such new convergent services is due to the expansion of IP networks based on the availability of innovative advanced coding formats such as H. This paper presents a new and simple dimensioning model of conversational video over wireless LAN. WLAN is addressed under the optimal network throughput and the perspective of video quality. The maximum number of simultaneous users resulting from throughput is limited by the collisions taking place in the shared medium with the statistical contention protocol.

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The video quality is conditioned by the packet loss in the contention protocol. Both approaches are analyzed within the scope of the advanced video codecs used in conversational video over IP, to conclude that conversational video dimensioning based on network throughput is not enough to ensure a satisfactory user experience, and video quality has to be taken also into account.

Crave et al.